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2008.04.05 Pick-Staiger Hall, Northwestern University, Chicago The Princeton Laptop Orchestra (PLOrk) presents an evening of music performed by members of the Spring 2008 PLOrk seminar and ensemble:
1. In/Still Curtis Bahn and Tomie Hahn listen | watch Connected, how do we continue? Playful encounters of movement, sound, and gaze instill a flow between us. Still. 2. CliX Ge Wang listen | watch
In this piece, human operators type to make sounds, while their machines synthesize, synchronize, and spatialize the audio. Every key on the computer keyboard (upper/lower-case letters, numbers, symbols) is mapped to a distinct pitch (using the key's ASCII representation) and when pressed, emits a clicking sound that is synchronized in time to a common pulse. A (human) conductor coordinates frequency range, texture, movement, and timing. 3. Self-Organizing Grooves Dan Trueman listen | watch
A PLOrk exercise in musical self
organization.
Each player has a program for composing and modifying rhythm and pitch
cycles.
The network synchronizes these cycles, like a collective heartbeat. The
twist
is that each player can “spy” on any other player: they can see what
their
neighbor’s cycles look like and steal them if they like. Alas, the
stealing is
usually imperfect – something always gets lost along the way – so, like
the
telephone game, the goods get transformed into something new in the
process.
And who knows who is spying on you, taking your damaged goods and
making
something else out of them. For this particular performance, we’ve
chosen a
strategy of self-organization that may yield total anarchy (and
hopefully
wonderfully beautiful anarchy) but has the chance to cohere into clear
musical
structures—tunes, grooves, and so on—structures that, like a pile of
sand, may
at any instant collapse. We don’t really know what’s going to happen
but,
together, we will find out. Apologies: there is not much too look at
during
this exercise, so you might want to close your eyes and come along for
the
ride. Self-Organizing Grooves is a
collaborative composition by PLOrk, using an instrument built by Dan
Trueman,
who also pokes and prods the organism in performance; even anarchy can
use a
hand! 4. Etch-a-PLOrk John Fontein listen | watch
What does a square sound like? And how do its sonic qualities compare to that of a circle? What about a line? In this piece, you will be given the opportunity to find out, as notes transform into shapes and players transform into painters, literally drawing their music. Manipulating an interface much like the traditional Etch-a-Sketch devices, each PLOrk member can create any object or shape imaginable and hear how such an object sounds. The sound-field is further controlled by the built-in tilt sensors on the laptops, which control harmonic contour as well as timbre. Further, shaking the laptops fast enough will clear the scribbles on the screen, allowing each “painter” to start with a brand new palette. And although traditional metric cues are given by the conductor, most cues indicate the specific shape each player should draw. Watch and enjoy as PLOrk etches away! 5. Sweep Douglas Geers, Maja Cerar (violin) and Cameron Britt (percussion) listen | watch
Sweep is a
concerto for solo violin with laptop
orchestra and percussionist. All members
of the orchestra perform by waving remote controllers from the Nintendo
Wii
video game system, informally known as wiimotes. Wiimotes contain
sensors to track
acceleration and directional orientation, and Sweep takes advantage of
this,
exploring the physical gestures of music performance. In Sweep
the motions made to play traditional
instruments, the violin and percussion, combine with other motions,
both
choreographic and from daily life, and these motions are applied both
to the
acoustic instruments and the wiimotes.
An adapted version of Sweep will be one of nine sections of Geers’
opera
in-progress, Calling, which he is creating with writer Wickham Boyle. 6. zero-point Seth Cluett listen | watch
A zero-point is a place from which one
might reconstruct something. By beginning with a distribution of
pitches
from the harmonic series, a unity of sorts, players begin to glissando
slowly
between frequencies. As the harmonic series begins to assemble
itself,
players choose frequencies to introduce imperceptibly. The rich
and
delicate texture which develops is the result of an increasing focus of
attention on behalf of the players, but also of the listener, who, over
the course
of the piece participates in much the same process.
7. Crystallis Ge Wang listen | watch
This is a sonic rumination of crystal
caves in
the clouds, where the only sounds are those of the wind and the
resonances of
the crystals.It employs two simple custom instruments, the crystalis
and
wind-o-lin, both making use of the laptop keyboard (which controls
pitch and
resonance) and the trackpad (which the players "bow" in various
patterns to generate sound). 8. Timber is a Timbre Perry Cook listen | watch
This is the third in a series of PLOrk pieces
based on the idea of a "computer-mediated drum circle." The first,
"Non-Specific Gamelan Taiko Fusion Band" used the sounds of ships
bells and djembes, with the PLOrksters controlling them using a
graphical
interface
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